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You can also use the trick to the right to enter the Troff 'n' Scoff room in any level.
DONKEY KONG COUNTRY 64 CODE
The door won't open, even if the right Kong is out (though if you manage to hack past the door, it just goes to that world's boss), so the only way to exit the room is to select "Exit Level" from the pause menu (be sure to deactivate the code first).Īfter you have beaten the boss in Angry Aztec, you can reenter the Troff 'n' Scoff room by clipping out of bounds near Cranky and going behind where the Troff 'n' Scoff portal used to be. Perhaps there was once a way to go back to this room after the boss fight has been completed? Most likely, this was an old method for boss rematches. If you hack your way back to Troff 'n' Scoff's room in a level where you have defeated the boss, the door will show a large "DK" with a green checkmark over it. (Enter any doorway in any level note that it will change depending on what level you are in) (Source: David Wonn) Troff 'n' Scoff Rooms and Checkmarks However, by activating the Intro Story Glitch before entering the test room, you can play your instrument to escape and save the balloon. Also, the game doesn't automatically save during screen transitions and pressing Start does nothing, so it may look like there is no way to leave the room without resetting the game. If you damage yourself with an orange, you will hear the sound of a melon slice being taken away but not lose health. If you walk off into the dark space beyond the borders, you will appear to exit the room but will reappear back inside of it again. Alternatively, you can enable one of the below GameShark codes on the title screen and press Start to appear in the test map. Instead of the bonus game, an unused room will be loaded that has no music, four pillars you can climb, a yellow balloon, and a clone of Donkey Kong, which was used to test the main menu screen animation. Highlight any of the bonus games and press A + B. It is very likely that Rare intended to have the fridge/locker send the player to a hidden place holding the Ice Key or the lock it was meant to open.Īnother short unused cutscene in the small cave points to where a gate would have opened in earlier versions of the game, likely as a way out.Īfter giving all 40 blueprints to Snide, visit him in any level and bring up the bonus menu. The Ice Key's quantity is set to 01 every time data for the Totals menu is accessed (such as at the file select screen or pause menu), so the Key is collected as soon as you start a new game, and (like its Banjo counterpart) is impossible to remove without hacking.Īn unused cutscene in DK's house pans the camera over to where a fridge/locker with a Banjo-Kazooie picture was seen in prerelease screenshots before warping the player to the small cave containing a Chunky Pad in Crystal Caves.
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If you do so after having already seen it, then the code may either not work or freeze the game instead.) (Note: Enable this code before bringing up the Totals menu. Stop 'n' Swop was removed from Donkey Kong 64 following Nintendo's acknowledgement of its existence on October 1st, 1999.Ī Totals menu entry for the Ice Key can be loaded using one of the GameShark codes below, with no icon and a collection status of 1/1. Of the five games, Donkey Kong 64 is the only one known to have any remnants of the feature left over in the game data.
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Kosha Khieftain (Previously named "Giant Viking Kremling").Giant Spider (Replacing the Dogadon rematch).Lava Tiki (Tiki Tong Tower boss fight only).Tiki Torch (Tiki Tong Tower boss fight only).Small Spider (Giant Spider boss fight only).Glimmer the Angler Fish (Replacing Lightfish).Snapjaw (Replacing Klaptrap in "Beaver Bother").
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